2.5 Home and Leisure
The ITGS specific scenario 2.5 Home and Leisure is covered in this chapter. This includes the use of information technology for entertainment and leisure purposes, and examines how technology affects our daily quality of life, from the increased use of domestic robots to technology-integrated "smart homes". There are many links to other parts of the book and ITGS syllabus, including 1.4 Intellectual Property, 3.3 Networks, 3.5 Personal and Public Communications, and 3.11 Robotics, artificial intelligence and expert systems. The resources below support the textbook content:
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